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Rock-Blue-Met

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iSubaru
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Rock-Blue-Met

Post by iSubaru » Sun Jan 17, 2010 8:43 pm

Hello there
As You probably know I like DS programming
I started today and will probably finish today another Tic-Tac-Toe simple game...at least clear mechanic part
I will add something like menu and such beauty fireworks later

What is done already
- Main playing board
- background so it won't be plain and classic
- reset button which will reset game after game over
- some fillers as animations *zap*
- all necessary graphics

What has to be done (today!)
- mechanics to play obviously :P Done, sort of
- score board...sort of - prepared space for it Done, sort of
- win condition options Done...sort of
- proper reset button to not push user to power off/on DS every time Done, sort of

What should be extra done
- some filler for upper screen to not leave it totally blank Done, sort of
- temporarly announcing winner by text and colors Done, sort of
- changes in upper screen graphics so more space can be used Done, sort of
- some little bugs in gameplay...SOME Done...SORT of
- More Rockman Graphics! yay Done on upper screen, sort of
- More Rockman graphics in playtable (lower screen) As promised done...sort of /gg

Screen from work ^_^


EDIT #1
Update
Some things are done finally
Now screen

Look I won! yay!

EDIT #2
New updates again
Game is more or less playable now... "sort of"
Screen as usual

Hey I won again yay B-)

EDIT #3
Another update of graphics mainly and some stuff but game still works as should ^_^
Screen again

Dang He (me) won this time...duh!

EDIT #4
Just graphics left but I got lazy status again xD
Sorry I will try to replace them today or tomorrow in the morning but main game concept is finishes as said earlier
No screens today boooo xD

EDIT #5
OK I got it today, I had idea so I made it ^_^
Behold Me-Blu-Toe...what a crappy name

Oh btw I won this time yay /ho

EDIT #6
Final edit
Final screenshot
Final revision
The only thing left is upload it somewhere and let You have fun ^_^


EDIT #7
So it's time for Credits!
- Capcom for great Rockman Classic characters and BGMs
- Sprite-INC for storing Rockman Classic sprites so I hadn't search for them much
- Tetris(C) 1985 - present && future for great Tetris BGM theme used here
- The Mod Archive for storing some of them so I hadn't search much
- Google for rest found
- CielSara for providing last 4 tracks used here

Game was tested on following:
Desmume emulator
iDeaS emulator
no$gba emulator
NDS with Acekard 2

Everybody passed

Instructions
The 3x3 Part is self explain ^_^
RESET buttons are for restart play after winning a match or tie, points are stored in memory
That electric animated buttons are... check it by Yourself ;)
Everything is controlled by Stylus, no buttons used

The links
http://rapidshare.com/files/343602458/Tic-Tac-Toe.nds
http://www.sendspace.com/file/yq8zl0

Enjoy

P.S. - I'm planning on porting this game to Wii console when I will find out what caused critical error in one of attempts ^_^"
/meow
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Post by Yandols » Sun Jan 17, 2010 11:16 pm

Hooray for homebrew.
If you can make a Megaman related game for DS that will be fun. =D
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Post by iSubaru » Mon Jan 18, 2010 3:01 am

Hmm in Tetris game I have graphics prepared with Rockman theme but here...I can for a quick "make" do something like this
Since X is red and O is blue than
O -> Rockman
X -> Blues
Plus as very last thing to do, animation when Rockman wins and when Blues wins on upper screen...that one will not be difficult I guess if I can find all graphics at certain place ^_^

But first things first... I must create somehow that graphic changing and most difficult thing, "check for winning line"

EDIT #1
Updated, screenshot and first post edit coming now
/meow
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Post by Nick » Mon Jan 18, 2010 7:57 am

can u make a animation like: O|X|X
if Megaman gots 2 bonded O|X|O the dot is where the O must be
than he shoots at Blues . | | almost 3 O and Megaman is winning
and than blues is weak
than he is on the ground with pain and get battle anymore

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Post by iSubaru » Mon Jan 18, 2010 8:00 am

I don't get idea very well but I won't break Tic-Tac-Toe main rules for sure
I'm planning on replacing O with Rockman X with Blues but no such shotting things are planned in any way
/meow
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Post by Nick » Mon Jan 18, 2010 8:09 am

its just a animation that Megaman shoots at blues
and blues is like this pic: http://www.sprites-inc.co.uk/files/Classic/Protoman/PBF/protomanpowerfighterssheet.gif

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Post by iSubaru » Mon Jan 18, 2010 8:18 am

Possible only on upper screen as addition when I will finish main mechanics
Just finished reset button, now off to testing it
/meow
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Post by Nick » Mon Jan 18, 2010 8:22 am

ok XD
i think that is ok
hmmm
and now...
well i gonna download it when its done and if i can find my USB thingy where i can put my Micro SD in than i can play with my little bro XD

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Post by iSubaru » Mon Jan 18, 2010 8:37 am

Heheh I hope I will be able to finish it, especially that Reset button is buggy, fun-mode buggy... Guess I will leave him be for now

EDIT #1
Updates still flowing into first post :P
Game almost done I guess

EDIT #2
Gam is playable enough to say that main mechanics are like done...sort of
Now it's polishing time and tracking bugs especially one annoying me a lot
after that some more Rockman graphics I guess ^_^
/meow
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Post by Nick » Tue Jan 19, 2010 7:30 am

OK
Nice work
ur good XD

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Post by iSubaru » Tue Jan 19, 2010 11:39 am

Everything is coming to great finish
I just got a BIT lazy xD
but I will try to polish it today at least finish scoreboard, kill biggest play bug (maybe last one) and replace some graphics...heheh
I just wonder how it is with releasing it, after all Capcom is the owner of Rockman :(

EDIT #1
Friend says as long as it's fan project with no material gain and not claiming Rockman stuff as mine then it should be OK sort of
I hope he is right :P
/meow
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Post by iSubaru » Thu Jan 21, 2010 5:17 pm

I don't like double posting but 3 days passed so I guess it's a bit OK to post now
Game was tested a lot just I want to make very last correction of dialogue box of Mettaurs by about 4 pixels (small thing but annoying /omg )
Then I have got idea...I will port game to Wii, it's not very complicated and I know Wii programming a bit now so if everything (very very very everything) will go (very x n times) right then I will port it with time period of that one night...we will see if I will success heheh
It will be good to have same game in two versions...oh maybe multiplayer between DS and Wii game would be also possible...but this thing for later...very later /gg (possible though)
/meow
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Post by Yandols » Thu Jan 21, 2010 11:21 pm

Once again, hooray for homebrew!! Good job. /no1
Possibly I would like to test it when it comes out in NDS ROM format. /heh
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Post by iSubaru » Fri Jan 22, 2010 11:17 am

Hot news
I got info from friend that as long as:
1) I don't claim Rockman characters to be mine
2) Give credits to Capcom
3) Don't earn money from project
Then it is OK to release it (I will confirm that in another source as well)
So I would have to put credits somewhere...oh I think I have idea :)

Done now I think I can release this game with clear account, I will just have to upload file somewhere hmmm
Sendspace will be good enough?
/meow
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Post by Yandols » Fri Jan 22, 2010 8:54 pm

iSubaru wrote:
Fri Jan 22, 2010 3:17 am
Hot news
I got info from friend that as long as:
1) I don't claim Rockman characters to be mine
2) Give credits to Capcom
3) Don't earn money from project
Then it is OK to release it (I will confirm that in another source as well)
So I would have to put credits somewhere...oh I think I have idea :)

Done now I think I can release this game with clear account, I will just have to upload file somewhere hmmm
Sendspace will be good enough?
Thats good to hear, and make a mirror on Mediafire please. =P
Don't use rapidshare, rapidshare blocks my PC for some reason.

Oh 1 more quite important aspect to ask - The BGM.
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