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Optional Bosses Script
Posted: Tue Dec 15, 2009 7:09 am
by nopihina
This is my 3nd script that I made.
When this is the final version, I hope it will be the longest script!
All the boss here are player sprite.
Updated to 4.0
Optional Bosses Script
Posted: Tue Dec 15, 2009 11:03 pm
by Yandols
Nice and funny script.
though you should post the updated version. :)
heres some errors to point out:
should be
you got an extra " , " after the getitem command.
I want to see Cancer Bubble Alpha soon. :D
Optional Bosses Script
Posted: Tue Dec 15, 2009 11:22 pm
by nopihina
oh there I updated it to 4.0
Optional Bosses Script
Posted: Wed Dec 16, 2009 12:26 am
by Yandols
hmm if im not mistaken i think you can shorten the code a little bit by changing
Code: Select all
if ((countitem(960) < 10)) goto Lnote;
to
Code: Select all
if (countitem(960) < 10) goto Lnote;
You could also improve their dialogs while you're at it. :D just a suggestion.
overall good script /no1
Optional Bosses Script
Posted: Wed Dec 16, 2009 12:29 am
by nopihina
at about ver 6.0 I will let them say "EM Wave Change <Insert name here> On Air!" before the monster come out :)